OxyWorld Studio // Tactical Simulation

VEVÈ: The Resonance

A Unity 6000.3.10f1 vertical slice: deterministic hitscan ballistics, data-driven cover penetration, localized damage, physiology, and perception-driven AI in a single field test.

Unity 6000.3.10f1 Milestone 1 C# / NUnit Custom FPS Controller

01The Field Test

The scene builder assembles an outdoor test area in one step: a concrete structure, wooden cover, and an operator with weighted acceleration. Weapons resolve hits through an energy model — rounds lose energy over distance and are stopped or slowed by material resistance.

02Operator Loadout

Movement

Weighted acceleration, posture-dependent speed (standing / crouched / prone) and terrain factors.

Physiology

Bleeding, pain, stress, hydration, heart rate and respiration react to wounds and decay over time.

Combat

Localized damage, cover penetration, recoil recovery and maintenance-driven weapon wear.

Perception

AI hears gunfire through distance/absorption, investigates, and engages through line of sight.

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03Build & Test

Open with Unity Hub on 6000.3.10f1, run VEVE > Build Milestone 1 Scene, then press Play. The repository ships with an EditMode test suite covering ballistics, physiology, inventory, campaign rules, persistence, movement and sound propagation.