A Unity 6000.3.10f1 vertical slice: deterministic hitscan ballistics, data-driven cover penetration, localized damage, physiology, and perception-driven AI in a single field test.
The scene builder assembles an outdoor test area in one step: a concrete structure, wooden cover, and an operator with weighted acceleration. Weapons resolve hits through an energy model — rounds lose energy over distance and are stopped or slowed by material resistance.
Weighted acceleration, posture-dependent speed (standing / crouched / prone) and terrain factors.
Bleeding, pain, stress, hydration, heart rate and respiration react to wounds and decay over time.
Localized damage, cover penetration, recoil recovery and maintenance-driven weapon wear.
AI hears gunfire through distance/absorption, investigates, and engages through line of sight.
Open with Unity Hub on 6000.3.10f1, run VEVE > Build Milestone 1 Scene, then
press Play. The repository ships with an EditMode test suite covering ballistics, physiology,
inventory, campaign rules, persistence, movement and sound propagation.